1hr and 15mins
Decided to keep going with the Steve Austin model and give it the full body treatment. I needed a body to go with the previous head sculpt so I quickly blocked one out using the Dynamesh feature that matched the proportion of the head sculpt. Once I had something roughed out I re-topologized the dynamesh body and bust as one single clean retopologized mesh and projected the details onto that. The details carried over quite nicely and required very minimal cleanup. Once that was done I started sculpting the body and this is the current work in progress at that point. I’ll add the bionic arm and legs as a ‘cutaway’ version of the model and probably create a costumed version as well. We’ll see how it goes.
I’m happy to announce that I’ve made a switch from games to film and will be working as a modeler at Digital Domain.